
Virtual Reality Camera Tool
PRODUCER - INTERACTIVE DESIGNER
The main objective of the project is to develop a robust UX framework based on the Editor XR conventions and an intuitive VR camera tool prototype in Unity Engine that would be used for set-scouting, shot planning and pre-visualization. This tool will allow filmmakers, especially the DP (Director of Photography) and Cinematographer to discover and convey their vision clearly to the rest of the stakeholders.
This project was part of the Project 3 course of the Master of Digital Media, program of the Center of Digital Media.
RESPONSIBILITIES:
Ran stand-ups, wrote user stories, and prioritized tasks.
Defined scope, roadmap and milestones.
Handled communication with clients and stakeholders.
Authored and reviewed documentation.